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TOPIC: Version 1.3.2

Version 1.3.2 2 years 7 months ago #1

  • AdminSamardac
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Updates:

- Dark Theme was added! It is the first version of Dark Theme, we will continue to work on it!

- Explorer window was added!

- Polygon Auto-Weld option was introduced (Right mouse click on Extrude Polygon Button to toggle it)

>>>Download<<<

 

 

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Version 1.3.2 2 years 7 months ago #2

  • astronaut
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Awesome, congrats! One feedback though, in dark mode, the text could be lighter. Right now it's black on dark. Other than that, love the explorer :D
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Version 1.3.2 2 years 7 months ago #3

  • mkdm
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Hi Samardac.

I'm glad to hear you again!

1 - @You : "Explorer window was added!"

Thank you very much for this eagerly awaited feature!!

2 - @You : "Polygon Auto-Weld option was introduced (Right mouse click on Extrude Polygon Button to toggle it)"

This is a very useful feature. Thanks!
But...one question.
How can I recognize that the Auto-Weld is active or not ?
It seems that there isn't any visual indicator or other thing for that purpose.


3 - @You : "Dark Theme was added! It is the first version of Dark Theme, we will continue to work on it!"

Well done!
I much appreciate your effort and I'm confident that you will create a very comfortable color scheme.

Meanwhile let me give you some suggestion and ask some change.

I have seen that you are trying to find a good compromise to display Spline object in a good way.
Now if we use the standard light theme, I thank that the yellow color used to display unselected splines is not good.
Yellow color is not easily recognizable when splines lays on a bright background.




I think that the RED color for Selected Splines could be a good color both for Light and Dark theme.
And I ask you if you can increase a little bit (1 or 2 px more) the thickness of the SPlines in order to
easily recognize them.

Please let me know what do you think.

Thanks!

- Marco (mkdm)
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Version 1.3.2 2 years 7 months ago #4

  • astronaut
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I think finding a good color palette in general would benefit the program. The yellow color as an indication that you clicked a button, is awkward in the light UI. Fundamental color theory should be applied at minimum, which is light on dark, and dark on light.
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Version 1.3.2 2 years 7 months ago #5

  • Samardac
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Looks like I will make UI monochrome and it will looks like this:

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Version 1.3.2 2 years 7 months ago #6

  • astronaut
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ohhhhh... I love both of them!

In the dark UI, I would switch the tint of the panels with the viewport: so the panels are dark grey, and the viewport lighter grey. That way, the viewport is more focused.

But yeah, I really appreciate the effort and time you put into the UI and color, contrast, readability, etc. Thank you.
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Version 1.3.2 2 years 7 months ago #7

  • Samardac
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Unfortunately color of panels could not be changed but I can change colors of viewport.
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Version 1.3.2 2 years 7 months ago #8

  • mkdm
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Hi Samardac.

Great idea!
I definitely vote for this new Monochrome look!!! Very relaxing for the eyes.
Thanks a lot.

I can imagine that I may appear repetitive and pedantic but...
please pay attention to the color and look of Edges and Splines both for Selected and Unselected state.
This kind of stuff is really the crucial point due the very high resolution of modern monitors and gfx cards.
If you can, make them thicker and easily recognizable over the ground grid and when they lay on objects.

I think that if you will adjust the Edge and Spline display, with easily recognizable colors and thickness,
Rocket3F will reach a very good quality for its viewport.

Thanks.

- Marco (mkdm)
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Version 1.3.2 2 years 7 months ago #9

  • Samardac
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Mkdm, list please or your requests about colors.
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Version 1.3.2 2 years 7 months ago #10

  • mkdm
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I have already talked about that in some previous posts but I repeat here without problem :)

This is my suggestion :

1) Edges :
A - Unselected Edges on Unselected Object:
- The current thickness is already good.
- The current color (gray) is already good.

B - Selected Edges :
- Make the thickness the same amount of the current Selected Spline thickness. Very recognizable.
- Change the Color to Red (R = 240 G = 0 B = 0)

C - Unselected Edges on a Selected Object :
- The current White is too bright and confusing for the eyes.
You could use this scheme : the same color of unselected edges (gray) but with the current Selected Spline thickness.

2) Spline objects :
A - Unselected Spline :
- The current unselected color (blue) is already good.
- Make the thickness the same amount of Selected Splines.

B - Selected Splines :
- The current thickness is already good.
- Change the Color to Red (R = 240 G = 0 B = 0)

C - Spline in Vertex Edit Mode :
- The current thickness is already good.
- The current color (Blue) is already good.

D - Faces and Vertices :
- The current config is already OK.

That's all.
I think that this could be a very goo color scheme for both Light and Dark UI.

I hope I made myself clear.

Best.

- Marco (mkdm)
Last Edit: 2 years 7 months ago by mkdm.
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Version 1.3.2 2 years 7 months ago #11

  • Samardac
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Thanks, will see what I can do.
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The following user(s) said Thank You: mkdm

Version 1.3.2 2 years 7 months ago #12

  • mkdm
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Thanks. Much appreciated.

- Marco (mkdm)
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Version 1.3.2 2 years 7 months ago #13

  • Pilou
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French site, forum & publicities done! ;)

Cool new UI! B)
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