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TOPIC: Version 1.4

Version 1.4 1 year 3 months ago #1

  • Samardac
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Hay!
Very good news, long-awaited 1.4 update is here!!!
It is very huge update!
Check it!

Version 1.4 Preview:


Draw Tool tutorial:


Summary of changes:

All Versions:
* Sculpting tools was introduced! It is basic Sculpting Brushes. You can use them to create organic objects, or modify any Hard Edge objects, or Block Out some shapes! Also you can use Brushes in regular modeling process, to move vertexes, push them, smooth them etc... It is in Beta Now, we will continue to make it better!
* Mat Cap was introduced, it is very realistic real time render! It is in Beta Now, we will continue to make it better!
* A new streamline tool, Draw Mesh. Draw grid lines to create polygons. This is a big tool. It can be used in both retopo and non-retopo modes for fast, easy and precision surface creation. For detail, see the tooltips in this tool's UI. You will find button in the right panle in the middle in all Selecection Mods.
* The circularize tool optimize the surrounding polygons automatically.
* Some improvements on primitive creation. To adjust first segment Ctrl + LMB-Drag. To adjust second segment Ctrl + RMB-Drag. To adjust third segment Ctrl + MMB-Drag or Ctrl + Alt + LMB-Drag.
* Boolean tool is improved. It is faster and more reliable.
* Object hierarchy tree view > context menu > Copy.
* Retopo Refference list was added to Right Mouse Click to Retopo Button


Pro Version:
* Edit > Preference > Draw Mesh auto weld threshold. It can be used to weld the generated vertices within new mesh and to the existing mesh.
* Edit > Customize > Tools > Modeling Options > Is Fine Transforming. A flag to tell the program to slow down transforming operations to achieve fine adjustment. The default hotkey is Ctrl key.
* Subobject mode > Selection > Contextual Loop Selection(Range/Gap). Use the last two selected subobject to perform additional loop selection. If the existing selection is only one subobject, whole mesh selection grow or edge loop selection will be performed.
* It is possible to assign the same hotkey combination to different tools and the program will use the order in which hotkeys are pressed down to fire the right tool. For example, Undo: Ctrl+Z, Redo: Z+ctrl. If only one tool is assigned to the hotkey combination, the tool will be fired regardless the hotkey pressing order.
* Two new streamline basic tools, Polygon Tools > Subdivide_Normal/Smooth. Subdivide selected polygons.
* If a streamline-tool/visual-tool/radial-menu/hot-window is activated in a composite tool, the program will wait for its close before executing the following commands. In other words they become sticky. If the composite tool is activated by hotkey or the composite tool is activated by a radial menu which is activated by hotkey, the same hotkey can be used to close those sticky tools thus the following tools in the composite tool can be executed. This can be used to make the whole operation simple with just one hotkey to execute the whole composite tool.
* Composite tool editing UI is updated. Composite tools can be placed in different groups for easy organizing.
* Edit > Customize > Tools > Edge Tools > P_Break Edge.
* Edit > Customize > Tools > View Navigation Tools > "Align To Mesh Surface Under Cursor"/"Align To Retopo-Reference Surface Under Cursor"
* Subobject mode > Geometry > Common Command n Tools > Align > Surface Alignment > Offset.
* Edit > Preference > Options 2 > Selection > Include retopo reference objects in selection and snapping occlusion.
* A new basic streamline tool, Retopo Z Offset. Drag cursor horizontally or vertically to adjust retopo z offset value.
* Edit > Preference > Options 1 > Save snap shot when save to file/Save BG image in scene file(Makes it possible to port scene file to different pc with BG images). General > Save file snap shot size.
* Edit > Customize > Tools > Object Shortcut Tools > P_Flip XYZ.
* A new setting is added for user buttons, StreamLine Tool Sticky Settings, for each individual mouse button. Once the option is on, if a streamline tool is activated either directly or indirectly by a composite tool from the button, the cursor will be locked inside the button and cursor movements will be transferred to viewport to perform the operation. This option is useful for reducing the time needed for moving cursor between user button and the viewport.
* Edit > Preference > General > Radial menu item gap.
* Edit > Preference > Colors > Radial Menu Colors > Font.
* View > Orthographic View Zoom Options > "Camera Position Fixed"/"Camera Focus Both Fixed".
* Edit > Customize > Tools > Modeling Tools > StreamLine Tool WMB Scroll Simulator. This is a flag tool. It is used in conjunction with streamline tools. If its hotkeys are all pressed down after the operation started, The cursor movement will be converted to WMB scroll to apply to the tool. It is useful when WMB scrolling is difficult or WMB is absent. Default: Alt key.
* View > Display > HUD Display > Show Activated Tool Cue Info. Display short contextual operation prompt for activated tool.
* Edit > Preference > Options 1 > Viewport Navigation > Use Key+NMB for pan view. This makes it possible to pan view without depressing mouse button.
* Object mode > Geometry > Update Mirror Instance. Update the mirror instance's position and orientation of the selected object.
* Edit > Options > Update Mirror Instances In Real Time. Update mirror instance's position and orientation when its instance source object is transformed.
* Subobject mode > Selection > Symmetrize Selection.
* Edit > Options > Edge Loop Stops At Poles.
* Edge mode > Geometry > Convert Selected To UV Seams.
* Geometry > Common Commands n Tools > Remove UV Seams. Remove UV seams base on subobject selections. If not in subobject modes or no subobject selection present, all UV seams on the selected objects will be removed.
* View > Object Shading > Show UV Seam.
* Subobject brush tools are improved.
* Edit > Customize > Tools > Modeling Options > Subobject Highlight Enabled.
* Edit > Customize > Tools > Set-Restore Tools > R_SetEdgeSmoothRendering/R_Restore EdgeRenderingOption/R_HideVertexEdgeInViewport/R_Restore VertexEdgeVisibleInViewport
* Edit > Preference > Options 1 > GUI > Keep steppings info in manipulation window.
* View > Windows > Steppings Window.
* View > Windows > MatCap Window.
* Edit > Preference > General > Cube MatCap resolution.
* edit > Customize > Tools > Common Modeling Shortcut Tools > Toggle MatCap Enabled At Cursor.
* View > Object Shading > Freeze MatCap Angle.
* View > Object Shading > Object Individual Shading > Enable MatCap.
* Vertex mode > Geometry > Set Subd Hard Corner. Mark/Unmark selected vertices as hard corner in subdivision operation. The vertex must be a border vertex and connecting to only two edges.
* Export/Import tools are added to user tool window context menu. It makes it possible to share buttons and tools directly/indirectly connected to exported buttons between users.
* Edit > Options > File Format Options > fbx > Map scene hierarchy to Fbx hierarchy/Map Fbx hierarchy to scene hierarchy. It makes it possible to transfer scene hierarchy between applications.
* File > Open Object Library > Copy.
* Library object can be dragged into scene.
* 3 new basic streamline tools. Generic Tools > Mixed Tools > Paste Object, Paste Object(PositionOnly), Paste Object(RandomOrientation). Paste copied object at snapping point. Drag to scale. 1/2/3 + Drag to rotate X/Y/Z. The source object can be copied in either object library window or object hierarchy window.
* Edit > Customize > Tools > Common Modeling Shortcut Tools > Paste Object. Paste copied object onto surface under cursor or scene origin. The source object can be copied in either object library window or object hierarchy window.
* Some bug fixings.


Download:
rocket3f.com/downloads/Rocket3F_Setup.exe

Just want to remind how to use this new Import/Export features of Windows and groups.
Now we implement Brushes, but after you update you may chose - Use your settings instead of new Factory. So in this situation will not see these new brushes. Use button Config(Bottom right corner) to switch to Factory settings. Than go to Enter Customization (Right Click on Panel) go other the group, Right Click - Export Group. No use button Config again to switch to your settings, create new group, and import Brush group. So it will import all buttons and tools!
This is cool way to keep your settings and at the same time get new tools with UI from us!
I exported that group and attached it to this post for you!

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Last Edit: 1 year 3 months ago by Samardac.
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Version 1.4 1 year 3 months ago #2

  • mkdm
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Wanderful Samardac!!

Just downloaded and installed! No problem with the setup and the update.

ASAP I will start to test all new features and i will let you know.

Thanks again to you and Istonia!!

Great stuff!!

Marco (mkdm)
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Version 1.4 1 year 3 months ago #3

  • Samardac
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Just want to remind how to use this new Import/Export features of Windows and groups.
Now we implement Brushes, but after you update you may chose - Use your settings instead of new Factory. So in this situation will not see these new brushes. Use button Config(Bottom right corner) to switch to Factory settings. Than go to Enter Customization (Right Click on Panel) go other the group, Right Click - Export Group. No use button Config again to switch to your settings, create new group, and import Brush group. So it will import all buttons and tools!
This is cool way to keep your settings and at the same time get new tools with UI from us!
I exported that group and attached it to this post for you!

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Version 1.4 1 year 3 months ago #4

  • Grimmy
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Looks great so far. It seems though that the Moi Bridge isnt working. Rocket3d to Moi3d does nothing, but Moi3d to Rocket 3f seems to work okay.
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Version 1.4 1 year 3 months ago #5

  • Pilou
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Missing this one! :)

Here the French site with the Update of the 1.4 :)

moiscript.weebly.com/rocket-3f.html
Last Edit: 1 year 3 months ago by Pilou.
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Version 1.4 1 year 3 months ago #6

  • Samardac
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Hay guys!
In previous update Bridges was missing so they dose not worked!
I just fixed it, you have to download it and reinstall! And bridges will work!
rocket3f.com/downloads/Rocket3F_Setup.exe
Last Edit: 1 year 3 months ago by Samardac.
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Version 1.4 1 year 3 months ago #7

  • Pilou
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Thx for re - open the locals' section forum! B)
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Version 1.4 1 year 3 months ago #8

  • Grimmy
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I downloaded this and the R3F to Moi Bridge still does nothing. I tried manually uninstalling and re-installing but still the bridge button does nothing. Moi is open and an object is selected. I tried many times with a simply Torus.
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Version 1.4 1 year 3 months ago #9

  • Samardac
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Do you have any files here?
c:\Users\YOURUSERNAME\AppData\Roaming\DigitalFossils\Rocket 3F\Bridges\
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Version 1.4 1 year 3 months ago #10

  • Grimmy
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Yes, 6 files. See attached image.
Attachments:
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Version 1.4 1 year 3 months ago #11

  • Samardac
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Tell me please exactly what is happen when press Bridge Button?
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Version 1.4 1 year 3 months ago #12

  • Grimmy
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Nothing happens at all. No errors or anything.

If I don't select an object and press the button it says something like 'No object selected'.
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Version 1.4 1 year 3 months ago #13

  • Samardac
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Try to run manualy Rocket_3F_to_MoI.exe and let me know.
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Version 1.4 1 year 3 months ago #14

  • Grimmy
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With both Rocket 3f and Moi 3.0 open, I double click the Rocket_3F_to_MoI.exe file and nothing happens. This is exactly the same with Rocket_3F_to_MoI_Hard.exe (Note: I have a torus created and selected in Rocket3f when I do this)
Last Edit: 1 year 3 months ago by Grimmy.
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Version 1.4 1 year 3 months ago #15

  • Samardac
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It is very strange, looks like something blocks this files, I think it can be some antivirus.
When you click these files at least it must activate, moi or r3f window.
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