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TOPIC: Version 1.7

Version 1.7 2 months 1 week ago #1

  • Samardac
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Hay guys!
Finaly new update 1.3 is here :)
Download!

Updates:
* Edit > Options > Auto Polygon Retopo Rewind Enabled. If this option is on, the program will set the polygon winding to best fit retopo reference surface on polygon created/transformed. This option can slow down performance on high poly models.
* Edit > Options > Preserve UVs Enabled. If this option is on, the program will adjust the uv automatically when subobjects are move/rotate/scale through the manipulator. The mesh must not be subdivided. This can be useful for working on properly uv mapped meshes to avoid distortion on the existing uv mapping.
* "Elevation" option is added to this tool, Create Instance(Circle).
* Snapping is possible in subobject scaling operation.
* User tool window context menu > Window > Content Scale. It can be used to scale the groups and buttons.
* View > Windows > Window List. Show the list of non-user windows in a control. Can be used to inspect/hide/unhide windows.
* Geometry > Symmetry Cut > Symmetry Cut List. Show the symmetry cut tool list and axis options in a control.
* Basic streamline tool "Linear Duplicate" is improved. It can also duplicate selected polygons in polygon mode.
* A new basic streamline tool, "Edge Path Strip". Split selected edges and fill new geometries in the gap. Scroll WMB or Alt+Drag to change segment. If not mapped to NMB, click to create by last width value.
* A new basic streamline tool, "Edge Path Strip(Spline)". Snap nearby edges to visible splines and split those edges and fill new geometries in the gap. Scroll WMB or Alt+Drag to change segment. If not mapped to NMB, click to create by last width value. To switch Even Spacing on/off, tap Space key. To switch Relax on/off, tap Alt+Space keys. If snapping to spline is not wanted, tap Caps-Lock key. This can be useful for examining the chosen path then undo go back and alter the geometry for better result next try.
* Geometry > Remove Symmetry Info. It will perform only on selected vertices in vertex mode, otherwise will perform on the whole mesh in other modes.
* Some hotkey implementation to make switch between draw mode and mesh modify modes easier. If 'Draw Mesh' streamline tool is active, the "Tweak" streamline tool can not be activated through its hotkey, which is "Ctrl"("T" in older version). Instead its hotkey is used to toggle 'Mesh_Tweak' option in 'Draw Mesh' tool. This can make it quicker for switching between tweak mode and draw mode. The same applies to "Mesh_Cut" option tool with "Cut" streamline tool's hotkey and "Mesh_Brush" option tool with "Paint Selection" streamline tool's hotkey and "Assigned_Tools" option tool with "Tweak NormalMove" streamline tool's hotkey, whose default hotkeys are "C" and "X" and "Z" respectively.
* If 'Mesh_Tweak' option is on when 'Draw Mesh' tool is active, dot objects can be created with LMB/MMB-Click and be used to create quad polygons with Shift+LMB or RMB+Drag+LMB-Click.
* If 'Mesh_Tweak' option is on when 'Draw Mesh' tool is active, Ctrl+Shift+LMB-Drag can be used to delete multiple subobjects.
* The hotkey handling for basic streamline brush tools on brush size/weight/style is changed. The hotkeys can be activated before or during the operation.
* A new feature is added to Draw Mesh > Mesh_Tweak tool. Shift+RMB-Drag can be used to detect and create quads along cursor path. This makes it fast and fun working with dot objects in retopo process.
* A tri polygon detection and creation option is add to the dot system in the Draw Mesh tool. The operations are the same as those for quads. Just the hotkey it uses is Caps-Lock.
* A hotkey "Shift+Alt" is added for the "Extrude" sub tool in Draw Mesh tool. This eliminates the need to enable edge-snapping manually in order to activate "Extrude".
* Dynamic mesh can be extruded from corner vertex in "Extrude" sub tool in Draw Mesh tool. Read the tool tip for detail.
* Draw Mesh > Cut: Once the cut line is created, "Ctrl+Drag" can be used to move the position of the whole cut line.
* Draw Mesh > Cut: To generate new geometries connecting to existing mesh from cut line straight away, use MMB instead of LMB to drag out the cut line.
* Draw Mesh > Bridge: If you have created some lines, which are all opened or closed lines, "Ctrl+Shift+Space" can be used to create bridge lines across those lines quickly. If the bridge is on closed lines, "Ctrl+Shift+Drag" can be used to adjust the offset on closed lines.
* Draw Mesh > Mesh_Tweak: "Caps-Lock+LMB" > LoopSlide/CapHole, "Caps-Lock+MMB" > ClosedEdgeLoop Rotate, "Caps-Lock+RMB" > ClosedEdgeLoop Spin.
* .obj object importing is improved to reduce temporary ram consuming significantly in importing process. This is good for bringing in very high poly count objects.
* Draw Mesh > Mesh_Tweak: Dot object can be snapped to symmetry plane by dragging the dot towards it.
* Better view port performance on edges rendering.
* A lot of bugs was fixed.
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The following user(s) said Thank You: goodrichm, Keith1961, samuelspade, Goose, Colonel_Klink, Skulldug, tafi125

Version 1.7 2 months 5 days ago #2

  • Grimmy
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Awesome. But what about the broken Moi > Rocket link? Any plans to fix this?
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Version 1.7 2 months 5 days ago #3

  • Samardac
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Version 1.7 1 month 3 weeks ago #4

  • Waffle
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Thanks for the commitment towards the evolution of the software, this is great.
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Version 1.7 1 month 3 weeks ago #5

  • TioMegamanX
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Still no manual numeric input for coordinates?
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Version 1.7 1 month 3 weeks ago #6

  • IStonia
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It is available to pro license. View > Windows > Manipulation Input Window.
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Version 1.7 1 month 3 weeks ago #7

  • TioMegamanX
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That's a big let down, just recently in my country they banned foreign currency savings so I would end up paying a whole lot due to conversion rates now.
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Version 1.7 1 month 3 weeks ago #8

  • chikega
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Thanks for continuing to update this branch of NVil. I enjoy the workflow. Cheers. :cheer:
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